Console
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The node:console module provides a simple debugging console that is similar to
the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Consoleclass with methods such asconsole.log(),console.error(), andconsole.warn()that can be used to write to any Node.js stream. - A global
consoleinstance configured to write toprocess.stdoutandprocess.stderr. The globalconsolecan be used without callingrequire('node:console').
Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. Programs that desire to depend on the synchronous / asynchronous behavior of the console functions should first figure out the nature of console's backing stream. This is because the stream is dependent on the underlying platform and standard stream configuration of the current process. See the note on process I/O for more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderrExample using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to errThe Console class can be used to create a simple logger with configurable
output streams and can be accessed using either require('node:console').Console
or console.Console (or their destructured counterparts):
import { Console } from 'node:console';new Console(stdout, stderr?, ignoreErrors?): voidConsole Constructor
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The inspectOptions option can be a Map from stream to options.
The groupIndentation option was introduced.
The inspectOptions option is introduced.
The Console constructor now supports an options argument, and the colorMode option was introduced.
The ignoreErrors option was introduced.
new Console(options): void<Object><stream.Writable><stream.Writable><boolean>true
.Console
instance.
Setting to
true
enables coloring while inspecting values. Setting to
false
disables coloring while inspecting values. Setting to
'auto'
makes color support depend on the value of the
isTTY
property
and the value returned by
getColorDepth()
on the respective stream. This
option can not be used, if
inspectOptions.colors
is set as well.
Default:
'auto'
.util.inspect()
. Can be an options object or, if different options
for stdout and stderr are desired, a
Map
from stream objects to options.<number>2
.Creates a new Console with one or two writable stream instances. stdout is a
writable stream to print log or info output. stderr is used for warning or
error output. If stderr is not provided, stdout is used for stderr.
import { createWriteStream } from 'node:fs';
import { Console } from 'node:console';
// Alternatively
// const { Console } = console;
const output = createWriteStream('./stdout.log');
const errorOutput = createWriteStream('./stderr.log');
// Custom simple logger
const logger = new Console({ stdout: output, stderr: errorOutput });
// use it like console
const count = 5;
logger.log('count: %d', count);
// In stdout.log: count 5The global console is a special Console whose output is sent to
process.stdout and process.stderr. It is equivalent to calling:
new Console({ stdout: process.stdout, stderr: process.stderr });console.assert
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The implementation is now spec compliant and does not throw anymore.
console.assert(value, ...message?): voidconsole.assert() writes a message if value is falsy or omitted. It only
writes a message and does not otherwise affect execution. The output always
starts with "Assertion failed". If provided, message is formatted using
util.format().
If value is truthy, nothing happens.
console.assert(true, 'does nothing');
console.assert(false, 'Whoops %s work', 'didn\'t');
// Assertion failed: Whoops didn't work
console.assert();
// Assertion failedconsole.clear(): voidWhen stdout is a TTY, calling console.clear() will attempt to clear the
TTY. When stdout is not a TTY, this method does nothing.
The specific operation of console.clear() can vary across operating systems
and terminal types. For most Linux operating systems, console.clear()
operates similarly to the clear shell command. On Windows, console.clear()
will clear only the output in the current terminal viewport for the Node.js
binary.
console.count(label?): void<string>'default'
.Maintains an internal counter specific to label and outputs to stdout the
number of times console.count() has been called with the given label.
> console.count()
default: 1
undefined
> console.count('default')
default: 2
undefined
> console.count('abc')
abc: 1
undefined
> console.count('xyz')
xyz: 1
undefined
> console.count('abc')
abc: 2
undefined
> console.count()
default: 3
undefined
>console.countReset(label?): void<string>'default'
.Resets the internal counter specific to label.
> console.count('abc');
abc: 1
undefined
> console.countReset('abc');
undefined
> console.count('abc');
abc: 1
undefined
>console.debug(data, ...args?): voidThe console.debug() function is an alias for console.log().
console.dir(obj, options?): void<any><Object><boolean>true
then the object's non-enumerable and symbol
properties will be shown too.
Default:
false
.<number>util.inspect()
how many times to recurse while
formatting the object. This is useful for inspecting large complicated
objects. To make it recurse indefinitely, pass
null
.
Default:
2
.<boolean>true
, then the output will be styled with ANSI color
codes. Colors are customizable;
see
customizing util.inspect() colors
.
Default:
false
.Uses util.inspect() on obj and prints the resulting string to stdout.
This function bypasses any custom inspect() function defined on obj.
console.dirxml
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console.dirxml now calls console.log for its arguments.
console.dirxml(...data): void<any>This method calls console.log() passing it the arguments received.
This method does not produce any XML formatting.
console.error(data?, ...args?): voidPrints to stderr with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3) (the arguments are all passed to util.format()).
const code = 5;
console.error('error #%d', code);
// Prints: error #5, to stderr
console.error('error', code);
// Prints: error 5, to stderrIf formatting elements (e.g. %d) are not found in the first string then
util.inspect() is called on each argument and the resulting string
values are concatenated. See util.format() for more information.
console.group(...label?): void<any>Increases indentation of subsequent lines by spaces for groupIndentation
length.
If one or more labels are provided, those are printed first without the
additional indentation.
console.groupCollapsed(): voidAn alias for console.group().
console.groupEnd(): voidDecreases indentation of subsequent lines by spaces for groupIndentation
length.
console.info(data?, ...args?): voidThe console.info() function is an alias for console.log().
console.log(data?, ...args?): voidPrints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3) (the arguments are all passed to util.format()).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdoutSee util.format() for more information.
console.table(tabularData, properties?): void<any><string[]>Try to construct a table with the columns of the properties of tabularData
(or use properties) and rows of tabularData and log it. Falls back to just
logging the argument if it can't be parsed as tabular.
// These can't be parsed as tabular data
console.table(Symbol());
// Symbol()
console.table(undefined);
// undefined
console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }]);
// ┌─────────┬─────┬─────┐
// │ (index) │ a │ b │
// ├─────────┼─────┼─────┤
// │ 0 │ 1 │ 'Y' │
// │ 1 │ 'Z' │ 2 │
// └─────────┴─────┴─────┘
console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }], ['a']);
// ┌─────────┬─────┐
// │ (index) │ a │
// ├─────────┼─────┤
// │ 0 │ 1 │
// │ 1 │ 'Z' │
// └─────────┴─────┘console.time(label?): void<string>'default'Starts a timer that can be used to compute the duration of an operation. Timers
are identified by a unique label. Use the same label when calling
console.timeEnd() to stop the timer and output the elapsed time in
suitable time units to stdout. For example, if the elapsed
time is 3869ms, console.timeEnd() displays "3.869s".
console.timeEnd(label?): void<string>'default'Stops a timer that was previously started by calling console.time() and
prints the result to stdout:
console.time('bunch-of-stuff');
// Do a bunch of stuff.
console.timeEnd('bunch-of-stuff');
// Prints: bunch-of-stuff: 225.438msconsole.timeLog(label?, ...data?): voidFor a timer that was previously started by calling console.time(), prints
the elapsed time and other data arguments to stdout:
console.time('process');
const value = expensiveProcess1(); // Returns 42
console.timeLog('process', value);
// Prints "process: 365.227ms 42".
doExpensiveProcess2(value);
console.timeEnd('process');console.trace(message?, ...args?): voidPrints to stderr the string 'Trace: ', followed by the util.format()
formatted message and stack trace to the current position in the code.
console.trace('Show me');
// Prints: (stack trace will vary based on where trace is called)
// Trace: Show me
// at repl:2:9
// at REPLServer.defaultEval (repl.js:248:27)
// at bound (domain.js:287:14)
// at REPLServer.runBound [as eval] (domain.js:300:12)
// at REPLServer.<anonymous> (repl.js:412:12)
// at emitOne (events.js:82:20)
// at REPLServer.emit (events.js:169:7)
// at REPLServer.Interface._onLine (readline.js:210:10)
// at REPLServer.Interface._line (readline.js:549:8)
// at REPLServer.Interface._ttyWrite (readline.js:826:14)console.warn(data?, ...args?): voidThe console.warn() function is an alias for console.error().
The following methods are exposed by the V8 engine in the general API but do
not display anything unless used in conjunction with the inspector
(--inspect flag).
console.profile(label?): void<string>This method does not display anything unless used in the inspector. The
console.profile() method starts a JavaScript CPU profile with an optional
label until console.profileEnd() is called. The profile is then added to
the Profile panel of the inspector.
console.profile('MyLabel');
// Some code
console.profileEnd('MyLabel');
// Adds the profile 'MyLabel' to the Profiles panel of the inspector.console.profileEnd(label?): void<string>This method does not display anything unless used in the inspector. Stops the
current JavaScript CPU profiling session if one has been started and prints
the report to the Profiles panel of the inspector. See
console.profile() for an example.
If this method is called without a label, the most recently started profile is stopped.
console.timeStamp(label?): void<string>This method does not display anything unless used in the inspector. The
console.timeStamp() method adds an event with the label 'label' to the
Timeline panel of the inspector.